When implementing a kick and ban system in your Roblox game, follow these best practices:
Notice how the server script kicks the sender if an unauthorized ID tries to trigger the remote event. This auto-punishes script kiddies trying to fire your remotes.
-- Helper function to find a player by name local function findPlayer(name) for _, player in pairs(Players:GetPlayers()) do if string.lower(player.Name) == string.lower(name) then return player end end return nil end
Inside the Frame, add a (rename it to TargetInput ) for typing the player's name.
Right-click on and insert a ScreenGui . Rename it to ModPanel .
When broken down, this keyword phrase reveals a specific, technical interest within the Roblox gaming community:
If you want to expand this tool, I can help you add specific features. Let me know if you would like to incorporate:
FilteringEnabled is a mandatory security feature in Roblox. It prevents changes made by a player on their local device (the client) from replicating to the rest of the game server (the server). The Client-Server Relationship
Older systems used DataStoreService to save banned UserIDs. The template above utilizes Roblox's native Players:BanAsync() , which handles backend storage automatically.
. This type of script provides a graphical user interface (GUI) that allows authorized users (usually admins) to kick or ban other players from a game server. Developer Forum | Roblox Core Component Breakdown FE (Filtering Enabled):
This script runs on the moderator's computer. It does not do the kicking; it just asks the server nicely.
Never use a script that doesn't check if the person clicking the button is actually an admin. Otherwise, any player could kick the owner.
If you see someone selling or sharing such a script, they are either lying or trying to hack your account. Instead, learn legitimate Roblox scripting. It's more rewarding, and you won't get banned.