Multiversus Frame Data Jun 2026

Mastering frame data in MultiVersus is the ultimate step toward transforming your gameplay. By memorizing the startup, active, and recovery frames of your favorite characters, you will naturally develop a better sense of timing, spacing, and rhythm. You'll stop throwing out punishable attacks, start predicting enemy whiffs with surgical precision, and string together combos that were previously out of reach. Level Up Your Game

This is how fast a move comes out.

⚠️ Frame data changes every major patch. An “-8” move may become “-12” overnight. Always check patch notes.

Multiversus is a live-service game. Frame data changes every patch.

, community-driven efforts have documented key character statistics. In competitive platform fighters, every move consists of three phases: (animation before the hit), Active (when the move can hit), and Recovery (vulnerability after the move). Core Character Stats (Launch Data) Multiversus Frame Data

When MultiVersus transitioned to its new engine, many characters underwent significant balance passes. Developers noted that attack speeds, hitboxes, and frame data

. Since the game's initial launch, players have had to manually uncover the invisible numbers that dictate the flow of combat. The Mechanics of the Multiverse Frame data in MultiVersus follows the standard fighting game structure of Startup, Active, and Recovery

, frame data is the invisible foundation upon which every victory is built

on block, the attacker can move 4 frames before the defender can. This allows the attacker to maintain offensive pressure, as their next attack will come out faster than the defender's fastest option. If an attack is -6negative 6 Mastering frame data in MultiVersus is the ultimate

There is no traditional "block" button in MultiVersus . Instead, defense relies on and Parrying . Dodging grants invulnerability frames (i-frames).

Compare the of top-tier vs. bottom-tier characters. Explain how to read hitbox data in the training room.

When the meter is full, your dodges have maximum I-frames and low recovery.

When the meter is depleted, your dodges lose their invincibility frames and suffer increased recovery, making you a sitting duck. 2. Whiff Recovery Mechanics Level Up Your Game This is how fast a move comes out

In Multiversus 2v2, advantage on shield matters less because your teammate can hit the enemy out of their punish attempt. However, in 1v1 ranked, you need moves that are -4 or better to be "safe."

The Chronicler's work was never done. With every update to the MultiVerse, the data shifted. A "buff" might shave a frame off Wonder Woman's shield bash, making her an unstoppable force, while a "nerf" could add recovery time to Iron Giant’s massive slam, leaving him a sitting duck for faster Assassins like Arya Stark .

The "cool-down" period after the move ends but before you can act again. This is when you are most susceptible to being punished. How to Use Frame Data to Win

Your opponent recovers 8 frames before you do. If they have an attack that starts up in 7 frames or fewer, they can hit you guaranteed. This is known as a punish .

Unlike Smash Bros. , Multiversus does not have a traditional spot dodge with invincibility frames (IFrames) that degrade. Instead, it uses a .