Exclusive — Reshade Long Exposure

Moving objects (cars, NPCs, particles) leave smooth, streaking trails.

Create or toggle a black-and-white mask matching your game's HUD.

: In games like BeamNG , slow down the game time (e.g., 100x or 500x slower) to allow the shader more frames to process for a smoother look. reshade long exposure exclusive

Before we discuss the "Exclusive" aspect, we must understand the photography term. In DSLR photography, long exposure involves keeping the shutter open for seconds or minutes. Moving elements (water, cars, clouds) blur into smooth streaks, while static elements (buildings, mountains) remain tack sharp.

Allowing the artist to tweak exposure times, frame weights, and falloff curves in real-time. Before we discuss the "Exclusive" aspect, we must

Night City is the ultimate playground. The exclusive long exposure turns the neon-lit highways into rivers of magenta and cyan light. Using the "Light Boost" feature makes every brake light on the Santo Domingo freeway look like a laser light show.

Enter the technique—a powerful, shader-based solution that brings true, customizable long-exposure photography effects to almost any game on PC. This guide will walk you through what this shader does, how to set it up, and how to master it for cinematic, high-speed photography. What is the ReShade Long Exposure Effect? Allowing the artist to tweak exposure times, frame

ReShade achieves this by capturing consecutive frames and blending them together.

Below is a technical paper drafted on this subject, breaking down the methodology, the "exclusive" nature of the files, and the artistic application.

ReShade processes effects from top to bottom. Always place your accumulation shaders after depth-of-field (DoF) effects but before film grain or sharpening tools. If you sharpen before accumulating, the image will turn into a pixelated mess. Simulate ND Filters

Place UIMask at the top of your effect list, and its companion mask-apply shader at the absolute bottom. Step 2: Adjust Exposure Decay and Time Constants