Release: Rtgi 0.17.0.2
The latest update for for ReShade is now available for download. This version continues to refine the visual fidelity and performance of real-time ray-traced lighting in your favorite games. What’s in this version?
As Reshade continues to evolve, RTGI must keep pace. Version 0.17.0.2 is built to take full advantage of the latest Reshade features, including improved depth buffer detection and better handling of UI masking. This ensures that the lighting doesn't "bleed" over your game’s HUD or menus as often as it did in previous iterations. How to Install RTGI 0.17.0.2
— Marty McModding & the RTGI contributors
Slightly reduced compute overhead compared to 0.17.0.1, especially on AMD GPUs (better wave utilization). rtgi 0.17.0.2 release
Place the .fx and .fxh files into your game's reshade-shaders/Shaders folder.
If you were happy with 0.16, 0.17.0.2 is a clear improvement in temporal stability. If you expected path tracing quality, you’re misunderstanding the shader’s scope.
The official release post for RTGI 0.17.0.2 was published by Pascal Gilcher (also known as Marty McFly) on October 30, 2020 . This specific version was a beta update for the Ray Traced Global Illumination shader used with ReShade. While the full text is behind a membership wall on his Patreon page The latest update for for ReShade is now
Which (DirectX 12 or Vulkan) are you targeting?
Rounding out the performance improvements is a "faster blur code" that is more reliable and better at preserving fine surface details compared to the previous implementation. By incorporating all older updates, including two additional blending modes, RTGI 0.17.0.2 serves as a stable, consolidated baseline for the shader.
Rendering & Quality Fixes
Credits and attribution
More recently, Gilcher has been working on a new sampling algorithm that, according to him, significantly outperforms (ReSTIR GI is a stochastic sampling algorithm that aims to achieve high-quality ray tracing with a limited sample budget). These advancements continue to push RTGI to the forefront of real-time ray tracing, even as GPU technology evolves.
A decent GPU is required. Despite being "hardware independent" (not requiring RT cores), the computational load is heavy. As Reshade continues to evolve, RTGI must keep pace