The Starsector Developer Console mod is an essential tool for testing loadouts, skipping tedious grinds, or rescuing a broken playthrough. While the base mod includes a massive library of baseline options, adding custom commands and utilizing hidden parameters drastically improves your control over the Sector.
AotD introduces research timers that can bug out. Use:
To keep your game stable while using additional commands, follow these rules:
to manually clear all D-mods from your fleet if a specific command fails. unlocks engine-level features like
Instantly dumps every custom hull from a specific faction mod into your local space station storage. 🔬 Next-Level Commands: Deep Sandbox Modification starsector additional console commands better
By learning these , you don’t diminish Alex’s masterpiece—you expand it. You transform the console from a crutch into a director’s toolkit. Want a pirate warlord on your border? Spawn one. Want to skip the tutorial permanently? Script it. Want to recover a permadead officer? restore [officerID] (yes, that works).
The default console commands mod, while comprehensive, lacks some advanced spawn functions. That's where the community steps in. Additional command packs bridge this gap, offering ways to spawn end-game content and fully customize your Sector.
The default commands are verbose. Let’s fix that.
: Teleports your fleet to a specific planet or station. This is the single best time-saver for players who have limited real-world time to play. The Starsector Developer Console mod is an essential
A chime. The fleet account blinked:
Save as myscript.starsector in starsector-core/console/ :
The Hammerhead ’s missile racks, which had been empty for three cycles, suddenly clicked. Thirty new Harpoons, fully armed. The magazines for its two railguns displayed the infinity symbol.
But simply installing the mod is not enough. To truly make your Starsector experience better , you need to understand the commands, hidden parameters, and quality-of-life cheats that most guides ignore. This article will explore how to move past basic credits 500000 commands and leverage the deeper functionality to fix bugs, test mods, and customize your sector. Use: To keep your game stable while using
> SetTargetedShipFate destroy
allows you to skip the grind of scanning gas giants for hyperspace progress. Pirate/Pather Persistence DestroyFaction
Do you need a list of the and syntax?
: Makes your fleet immortal. Excellent for testing how long a new ship design can hold out against a massive, never-ending fleet.
The base mod already has 150+ commands, but you can extend it by:
> InfiniteAmmo true